Red Vs Blue Sound Clips
There wasn't a voice pack for Caboose from Rooster Teeth's web series Red Versus Blue, so I decided to make one.I am most likely not going to make another voice pack. You can make one yourself.
Everything you need to know about making a voice pack can be found If I could use it to make a voice pack, so can you.docs.google.comBefore you use this, I'll have you know that I'm quite a lazy person so there might be problems such as:-Volume is pretty low, I know. I tried to fix it but for some reason the volume didn't change no matter how much higher I tried to turn it up in the editor.
Blue Soundboard, a Flash Animated video by inversecoma.
I give up, if you want higher volume, mod it yourself.-Background noises in some clips (ambient noises that are in the background of the series pretty much all the time, other random sounds)-Some lines not playing at all, though I'm not sure why this is. I double checked that all sound cues that I've done are connected and lines should play normally.-The sound cue 'OrderConfirm' (Yes, Okay, Right.) is bound to most class skill uses. For some skills I couldn't think of a good voiceline to use.-A couple voice lines might feel like they don't fit for the action the character did, but I swear there is a reason I put them there, even if I'm the only one who gets it.Like mentioned above, all the voice lines are from Red Versus Blue, a web series made by Rooster Teeth.
Caboose is voiced by Joel Heyman.
Importing a SoundNow that you have an Event setup to catch the incoming shotgun GameCall, you need to bring in the sound that you want to hear when that eventis received. Wwise can create sounds in a variety of ways, includingsynthesizing sounds from scratch; however, the most common way to generatea sound is to use a recorded audio file.
There’s no need to go out andrecord a shotgun as an audio file of a shotgun blast is already provided.You simply need to bring it into your project.Sounds are usually managed within the Audio tab of the ProjectExplorer which is found in the Designer layout.In the Project Explorer view, select the Audio tab.The Audio tab of the Designer layout is where you’ll spend mostof your time when designing your game’s soundscape. Sims 4 romantic skygaze mod. The audio tab hasthree different hierarchies that each provide unique objects toaccomplish various tasks related to triggering or manipulating howaudio works in Wwise.With the exception of music, you’ll keep your sounds within aWork Unit within the Actor-Mixer Hierarchy.There are many different objects that can be created within theActor-Mixer Hierarchy that you’ll explore over the next severallessons; however, if you simply want to play a given audio file, thisis accomplished via the Sound SFX (Sound Effects) object. The red lettering represents that there isn’t an audio fileassociated with this SFX object.
You’ll need to add the audio file injust a moment, but before you go any further it’s important tounderstand that an SFX object does not directly represent an audiofile.It instead represents the channel that the audio file will playthrough. You can equate it to the idea of a channel on a digital audioworkstation. The channel has various controls that manipulate theactual audio files that are stored on the audio track that feedsthrough the channel. Once you understand this, you’re ready to add theaudio file to the Sound SFX object.Right-clicking an object provides many different options relatedto what can be done with that object, including importing an audiofile to a Sound SFX object.Right-click the ShotgunBlast SFX Object and choose Import Audio Files. A dialog box opens prompting you to select the file you want toimport.The file you’re going to import is a WAV file.Wave files arerelatively large and you may well think that you’d first want toconvert the file to something like an MP3 file or even reduce itssample rate or bit depth to reduce the amount of information you arebringing in. This is not the case.
Actually, you want to import yourbest quality original into Wwise as a Wave file and don’t worry aboutthe size at this time. The beauty of Wwise is that you can laterdecide how you want to optimize the file’s size before integratinginto the game. In fact, Wwise has extensive features related to thiswhich you’ll explore in Lesson 7.
Think of it like a photographerwanting to always keep his 25 megapixel original and only worry abouthow to crop or compress the image based upon the need at the time heneeds to send someone the image.Navigate to Wwise-101/Lesson 1/Audio files for Lesson1/, choose the ShotgunBlast file and click Open.The Audio File Importer opens confirming which audio file youwant to import to the SFX object. Red Vs Blue Wav Files FullAs you work, you may notice some Sound SFX objects names areblue while others are white. The color communicates if theassociated file has been optimized through a conversion processwhich usually happens when you generate a SoundBank which you’ll dolater in this lesson.
White object names indicate that theconversion has already taken place, where blue objects have yet tobe converted. At this point, don’t worry if you see the color changefrom blue to white.
You’ll learn more about optimization and theconversion process in Lesson 7.Now it’s time to test your sound and make sure it’s playingthrough your system.Click the ShotgunBlast Sound SFX object to make sure it’sselected.There wasn't a voice pack for Caboose from Rooster Teeth's web series Red Versus Blue, so I decided to make one.I am most likely not going to make another voice pack. You can make one yourself. Everything you need to know about making a voice pack can be found If I could use it to make a voice pack, so can you.docs.google.comBefore you use this, I'll have you know that I'm quite a lazy person so there might be problems such as:-Volume is pretty low, I know. I tried to fix it but for some reason the volume didn't change no matter how much higher I tried to turn it up in the editor. Noisy Wav File Wav Audio DownloadI give up, if you want higher volume, mod it yourself.-Background noises in some clips (ambient noises that are in the background of the series pretty much all the time, other random sounds)-Some lines not playing at all, though I'm not sure why this is. I double checked that all sound cues that I've done are connected and lines should play normally.-The sound cue 'OrderConfirm' (Yes, Okay, Right.) is bound to most class skill uses.
For some skills I couldn't think of a good voiceline to use.-A couple voice lines might feel like they don't fit for the action the character did, but I swear there is a reason I put them there, even if I'm the only one who gets it.Like mentioned above, all the voice lines are from Red Versus Blue, a web series made by Rooster Teeth. Caboose is voiced by Joel Heyman.apitartar.