Xcom 2 Evac All
Evac from anywhere? - posted in XCOM 2 Mod Requests: Now that I started Long War 2, I am so tired of getting my ass kicked and then having move all of my characters to the evac spot. Is there anyone out there who can make a evac from anywhere mod. So that after we complete the mission, you can just click and go. Also, I seem to be having a huge problem with infiltration and missions after. XCOM2 - Evac all units. Contribute to tracktwo/EvacAll development by creating an account on GitHub.
I have been trying to finish an unmodded legend ironman game for a couple of weeks, having started over countless of times. One tactic that I haven't even thought about before is evacuating some soldiers mid-mission. In a guerrilla op mission for example, can I run to the open with my ranger, get a 100% hit with shotgun and then drop the evac grid on top of her and then get her to safety?Do all missions except the ones where the evac zone is visible at the start of mission allow calling skyranger to any legal spot? And will the mission be succesful even if I used the evac option, or does it automatically make the mission fail even if I complete all the objectives with the rest of the squad?And how about the experience for evacuated soldiers. I would assume they get at least the kills made before evac, but do they also get the partial kill experience from kills made after they left the map? A mission will succeed if you evacuate when all objectives are completed.
However, Guerilla Ops always require you to defeat all hostiles as part of the objective. You will only succeed on missions, where you have to evacuate anyway and in those the evac zone is usually fixed. So it is feasible to snatch a VIP and run to the evac zone and succeed without killing all enemies.In guerrilla missions like stealing data, you will fail, because you did not complete defeat all hostiles.Evacuated soldiers will get experience for the kills and mission experience as normal.The evac zone can be called on any mission without a fixed evac spot.Whether you can actually shoot an enemy, drop the evac zone on your ranger and get her out I don't know. Yes, but if I evacuate some but not all of the operatives, I can still succesfully complete the mission with the ones not evacuated? By 'used as a tactic' I mean for example a situation where a Sectoid is mind controlling one of my units and I could take it out with my ranger, but that would leave the ranger exposed to other enemies. So I would evacuate the ranger (which should be possible even after using two actions), and finish the mission with the rest of the squad. That's the tactic I would use if it is possible.–Mar 18 '16 at 13:20.
Yeah, you should be able to do that.You can call for an evac zone on any mission that doesn't have a preset location for it.You might need to drop the zone before moving the soldier. I know for certain that you can move into an evac zone, shoot, and still evac even though your turn would normally be over at that point.Soldiers don't get experience at the end of a mission. They level up based on their number of kills, and also kill assists. Kill assists happen when they're on a mission and somebody else kills an enemy. I'm not sure whether they would get credit for kill assists on kills that occurred after they evac'd or not. There's a mod out there that lets you see their kill assists in the barracks, so that would be one way to check. See.If the other soldiers finish the mission, then the mission will still succeed.I wouldn't use this tactic except in the most extreme of circumstances.
You'll lose the soldier for the rest of the mission. Perhaps if the soldier is already so hurt that you're worried they will die, and you can't heal them, then this would be a way to get a last shot in before they leave.
Note that the Alien Hunters DLC (May 2016) brings a few changes with tactical impact. In this case, it is no longer possible to drop the Evac grid over a soldier.It does still work to place the evac grid where your soldier is about to run to, let them run in their, take their rapid fire or whatever, and then evacuate.Another nifty tactic using evacuation applies in the situation if you've got one medikit soldier on a mission, but that soldier is the one who gets critically wounded and is a couple of turns away from bleeding out. You can choose one of your remaining soldiers to pick up the one who's unconscious and bleeding out, then evacuate just that one. Your remaining soldiers will have to do the rest of the mission with a reduced squad, but most missions only have 7-12 enemies anyway.
Welcome back, Commander. You're about to play XCOM 2 as it's meant to be played.Enabling XCOM 2's Ironman mode when starting a new game means that you will only ever have a single save file. More than that, the save file will be overwritten with every action you make during a mission. Think about that.
If you run into a group of aliens at just the wrong moment, you won't have the option to reload an earlier save. If you wipe your entire squad after making it 10 hours into your campaign, you just have to live with that.This mode is absolutely brutal, so think carefully before you begin.As well as the advanced pointers below, it might also be wise to get up to speed on the essentials first; you can read our pages on, and how to unlock the. And if all else fails, there's, too. XCOM 2 Ironman guideWith all that in mind, here are some Ironman-specific tips you might find useful:. Play aggressively. More than ever, you can't afford to be exchanging shots with enemy units for multiple turns. A lucky crit, especially in the early game, and you could permanently lose a soldier you've invested a lot of time and resources into.
From the moment you trigger a group of aliens, you want to be destroying cover and moving for flanking shots. Every action you allow in the following enemy turn should feel like a failure. Protect your assets. Sometimes, things are going to go south. This is an XCOM game after all. You'll run into multiple groups of enemies and it's clear you're about to start losing soldiers. At this point, you do still have one more option: evac.
This is available in most mission types and allows you to immediately call in a new evac zone and escape, ideally within the same turn. There will be consequences on the world map (losing contact with a region etc.), but you can usually recover from that. It's better to take that hit than losing an entire squad of high level soldiers.You could see this screen yourself one day. Destroying the floor underneath a turret will, in turn, destroy the turret. Ffxiv nvidia settings. Don't put all your eggs (soldiers) in one basket (squad). As much as you'll want to rely on a single team of high-level soldiers for each mission, this isn't the smart way to play.
Ideally, you want at least two full squads of soldiers to pick from, so that when a soldier is killed or injured, you're not completely handicapped. Keep rotating different soldiers with each encounter and in doing so, you'll eventually build up a much more reliable roster of troops. Don't forget to hack. Almost every mission will have some freebies up for grabs, if you've brought a decent specialist along. You may not need to disable that Advent scanner to avoid detection, but it's worth having a look all the same. If you can afford to take the risk, there's intel, supplies and temporary bonuses to unlock.
Also, looking is free! If you take a peek and decide that hacking an object isn't worth it, this doesn't use up any actions. The Grenadier class is your best friend. Eventually, you'll be able to run a squad of six soldiers, which means that unless you have a SPARK unit (Shen's Last Gift DLC), you'll likely need to double up with at least one of the classes. The Grenadier is a fantastic choice here.
The reasoning is simple: being able to reliably destroy enemy cover will make your life so, so much easier. And finally, you're probably going to mess this up.
Sorry, but it's the truth. Ironman mode is incredibly punishing and it can feel pretty bad when you lose a campaign after multiple hours of playtime. Our best advice to keep your morale up? If you like to name your soldiers after your favourite characters from Battlestar Galactica, or play around with their armour sets and colour schemes, make sure you do that in the Character Pool on the main menu. There is nothing worse than restarting a campaign, only to then painstakingly recreate each of the soldiers you've just lost.