Dark Souls 3 Or Doom

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AE-5010-Strike10 ( -/18)Fume Ultra Greatsword is a in Dark Souls 3.This twisted sword, the heaviest of all ultra greatswords, resembles black slate.This weapon, said to belong to a traitor from long ago, was so heavy that it found no owner, and became a forgotten relic of history.Skill: StompUse one's weight to lunge forward with a low stance and increased poise, and follow with a crushing strong attack.Notes and Tips:. Can be Buffed but can't be Infused.

The heaviest UGS in the game. Upgrades with. Patch 1.03 nerfed base damage. At +5 the base damage was reduced from 330 to 260. At +5 with 66 STR, it has 647 AR while being two-handed.

Blocks attacks during Stomp. Each blocked attack will drain stamina as if blocking normally, but wont ever be guard broken. Can serve as a pseudo-shield when blocking, with passable damage reduction and stability; although the lack of 100% physical absorbtion does limit its uses. A good idea to offset the chip damage from blocking would be to stack some HP regeneration. It's two-handed R2/RT deals Strike damage instead of Thrust. Probably due to the fact that the sword has no point.

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Has a higher poise health value than other Ultra Greatswords. While all the other Ultra Greatswords have a poise health value of 27.3, the FUGS has 30.8 poise health. This means you can have 39.3 poise to tank through other Ultra Greatswords instead of 45.9. The higher poise health also applies to the.

Dark Souls 3 Or Doom

In comparison to the Heavy-infused Greatsword: the Fume Ultra Greatsword has larger range, Great Hammer poise health, Higher resulting damage (despite its 30 lower AR, it deals Strike damage and most armors have lower strike absorption), the Weapon Art stomp R2 has more range, has enough stability and absorption to be a working shield against non-large weapons while two handed, and has a superior moveset with its rolling r1 poke and r2 poke. On the downside the Fume Ultra Greatsword weighs more (about 15 points in vitality), costs more stamina to attack with, and has lower AR so may end up doing less damage against some armor setups.Location/Where to Find. Dropped by underneath the. He can be found beyond the areas with the and the, but before the exit that goes up to the ballista. Go to the left of the stairs to the exit and you will find him in front of a pool of lava. A good strategy to take him out is to use a heavy hammer to knock him down so he can't attack you.Trivia. Main weapon of from Dark Souls IIMoveset and Videos:(If your name is not on list, please do not post videos here.

If you wish to post videos, please click the link and apply in the thread).??Fume Ultra Greatsword Upgrade Table. RequirementParameter BonusAttack ValuesDamage Reduction%Auxiliary EffectsOthersStrengthStrengthPhysicalPhysicalBleedingDurabilityDexterityDexterityMagicMagicPoisonWeightIntelligenceIntelligenceFireFireFrostFaithFaithLightningLightningCurseDarkDarkCriticalStabilitySpell BuffRangeParameter Bonus: Strength, Dexterity,Magic, Fire, Lightning and Dark bonuses - The scaling multiplier applied to the Attack: stat. Scaling quality is from highest to lowest as follows: S/A/B/C/D/E.The higher the player's Str, Dex, Mag, Fire, Light stat, the higher the Attack Bonus: Stat is (found on the player status screen). The higher the scaling letter, the higher the percent multiplier applied to the Attack: Stat.This resulting bonus damage is added to the base physical damage of the weapon and is shown in the equipment screen in blue numbers as a '+ X'.Durability: The weapon's HP, when the durability hits 0, the effectiveness of its attacks become weakened to the point of almost uselessness. When an items durability is low, a message will come up saying 'Weapon At Risk!' At this point the weapon does not perform at it's best.Weight: How much the item weights when equipped.Stability: How well the player keeps stance after being hitAttack Type: Defines what kind of swing set the weapon has: Regular(R), Thrust(T), Slash(Sl), Strike(St). I'm cool with the damage (650 Strike damage with 66 STR when 2H'd and is buffable) and even that it doesn't get the R1-R2 or R1-jumping R2 true combos like the Cathedral UGS gets (since, with buffing, it could potentially one shot too easily), but for the love of God, fix the stamina drain from the WA stomp and neutral guard.

It's the whole reason I prefer the FUGS over any of the others, since you can use it defensively too, but even the gentlest of light attacks drains so much stamina I may as well as sit there and let them smack me around since I'll be doing it anyway after all my stamina is gone.